Dr. Navarro's Laboratory - Central Hub Location
The Heart of Electrics is a hidden laboratory deep within The Electrics, built by Dr. Navarro during his time trapped in the Backrooms. It serves as the central hub for the game once discovered, containing critical technology that fundamentally changes how the game is played.
This location houses the Quantum Anchor and the Gateway - two inventions that allow Victor to control his resurrection point and eventually travel freely between levels he has previously visited.
The Heart of Electrics can only be accessed after obtaining the Electrics Key, which spawns on key racks throughout the Backrooms only after the player has collected their first Phase Gun module from Dr. Navarro's initial laboratory.
To reach The Heart:
1. Obtain the Electrics Key from a key rack (commonly found in Level 0 broom closets, Level 1 side rooms, or Pipes loot nooks)
2. Travel to The Pipes
3. Your compass will point toward the Electrics gate - follow it
4. Unlock the gate to enter The Electrics
5. Once in The Electrics, your compass will now point toward The Heart
At the center of the laboratory is a large cage-like structure - Dr. Navarro's Quantum Anchor. This device allows Victor to change his resurrection point.
By stepping inside the cage and throwing the switch, Victor becomes quantum locked to this location. Instead of waking up in Level 0 when he dies, he will now resurrect at The Heart of Electrics.
Once anchored, an anchor icon appears in Victor's status menu. Players can re-anchor at any time by repeating the process.
"If you step inside and throw the switch, it will anchor you to this location. You will stop waking up in that yellow hell when you die." - Dr. Navarro
Dr. Navarro discovered that his Quantum Anchor could be upgraded into something far more powerful. By installing Phase Emitters into the array of racks surrounding the central cage, the device becomes a Gateway capable of teleporting Victor to any level he has previously visited.
The Gateway consists of:
• The Central Cage: Contains a sphere that reflects the destination level when activated
• Module Racks: Seven positions around the cage where Phase Emitters are installed
• Control Console: A terminal with a screen and navigation buttons
• Blueprint: A diagram on a nearby table showing the numbered installation order for modules
1. Install at least one Phase Emitter in the first rack position
2. Approach the control console
3. Use the left and right buttons to cycle through available destinations
4. Interact with the keyboard to activate the Gateway
5. The Phase Emitter will strike the central sphere, which begins reflecting the chosen level
6. The cage door opens - interact with the sphere to teleport
The Heart of Electrics functions as a comprehensive base of operations, offering several amenities:
A chair where Victor can sit to restore Energy. Resting also progresses the growth of any planted crops in the Grow Box.
Contains consumables that respawn over time. Most commonly Almond Water, occasionally Energy Drinks, and rarely Man Meat.
A crafting station where Victor can combine items to create new equipment and consumables.
A planter with 6 plots where Victor can cultivate Memberberries, Backshrooms, and Sepia Grain.
The Grow Box allows players to plant and harvest consumables. Each of the 6 plots can hold one plant type, and each plot produces 3 of the planted consumable when harvested.
Crops grow each time Victor rests in the chair. Different crops require different amounts of rest cycles to mature:
| Crop | Rests to Mature | Yield |
|---|---|---|
| Backshrooms | 3 rests | 3 Backshrooms |
| Memberberries | 5 rests | 3 Memberberries |
| Sepia Grain | 7 rests | 3 Sepia Grain |
During the Christmas season in the real world, a Christmas tree appears in The Heart of Electrics, adding festive decoration to the hub.
See also: Holiday Events in Systems documentation.
Discovering The Heart of Electrics represents a major turning point in gameplay for players pursuing this path. It transforms the experience from desperate survival to having a stable base of operations where they can:
• Safely store progress through the anchor system
• Revisit any previously explored level at will
• Farm resources through the Grow Box
• Craft equipment at the Workbench
• Rest and recover without danger
This freedom allows players to methodically search for events, items, and objectives across all accessible levels - whether pursuing the Gateway ending by collecting all seven Phase Emitters, or using the hub as a springboard toward other fates entirely.