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LEVEL 0

The Halls

The Lobby • The Yellow Rooms
ASYNC NORTH DANGER RATING
Center: α ALPHA
Edge: ε EPSILON
α β γ δ ε Ω

Environment

Level 0: The Halls

The iconic starting point of the Backrooms. Endless halls of yellowed wallpaper, fluorescent lighting that hums incessantly, and the damp smell of old carpet. The monotony is broken only by the arrangement of pillars and the occasional variation in the environment.

You begin at the center of Level 0, where conditions are relatively stable. The further you travel from the center, the more dilapidated and dangerous the environment becomes - broken floors, collapsed sections, damaged lighting, and increasingly aggressive entity spawns mark your distance from safety.

Entities

Hazards

Unique Equipment

🎒 The Parachute Pack

Deep in the dilapidated sections of Level 0, where the floor gives way to crumbling tile and collapsed scaffolding, a parachute hangs tangled in the destroyed ceiling infrastructure. Attached to it is The Parachute Pack - a military-style backpack that belonged to some unfortunate soul who no-clipped from a great height.

Effect: Increases inventory capacity by +3 slots, allowing you to carry more items throughout your journey.

Location: Found only in the Edge zone of Level 0, where danger rating increases to Epsilon. Search among the debris and collapsed sections.

Puzzles

The Crawlspace Laboratory

A hidden room accessible through a small crawlspace near floor level. Inside, find Dr. Navarro's research and the first steps of the Phase Emitter quest line.

The Spiral Wall Exit

One of two exits from the Crawlspace Laboratory. Requires solving an environmental puzzle to proceed. Leads deeper into Level 0's mysteries.

Events

Peekers

Mysterious figures watching from behind pillars. Their intent remains unknown - they observe but rarely act.

TV Bob

A television-headed entity that occasionally appears. Finding and interacting with TV Bob unlocks an achievement.

Rare Level 0 Variation

An uncommon spawn variant of Level 0 featuring a Howling Bacteria. Destroying it unlocks the Rare Game achievement.

Collectables

Equipment

Documents & Tapes

Consumables

Containers

Drawers
Cabinets
Cardboard Boxes
Filing Cabinets
Navigation Notes: Level 0 serves as the primary starting area. Exits lead to various other levels depending on which doors you find. The Phase Emitter and other key items can help navigate safely.