← Back to Level Index
LEVEL 0

The Halls

The Lobby • The Yellow Rooms
ASYNC NORTH DANGER RATING
Center: α ALPHA
Edge: ε EPSILON
α β γ δ ε Ω

Environment

Level 0: The Halls

The iconic starting point of the Backrooms. Endless halls of yellowed wallpaper, fluorescent lighting that hums incessantly, and the damp smell of old carpet. The monotony is broken only by the arrangement of pillars and the occasional variation in the environment.

You begin at the center of Level 0, where conditions are relatively stable. The further you travel from the center, the more dilapidated and dangerous the environment becomes - broken floors, collapsed sections, damaged lighting, and increasingly aggressive entity spawns mark your distance from safety.

Entities

Hazards

Events

Peekers

Mysterious figures watching from behind pillars. Their intent remains unknown - they observe but rarely act.

TV Bob

A television-headed entity that occasionally appears. Finding and interacting with TV Bob unlocks an achievement.

Rare Level 0 Variation

An uncommon spawn variant of Level 0 featuring a Howling Bacteria. Destroying it unlocks the Rare Game achievement.

Collectables

Equipment

Documents & Tapes

Consumables

Containers

Drawers
Cabinets
Cardboard Boxes
Filing Cabinets
Navigation Notes: Level 0 serves as the primary starting area. Exits lead to various other levels depending on which doors you find. The Phase Emitter and other key items can help navigate safely.